Dungeons and Designers: IRL

These days, there’s rarely a moment when I’m not looking at some sort of screen. Computer. Tablet. iPhone. The other day, I was pumping gas and right there above the pump handle was a 6” monitor with a woman talking about car insurance. As a designer, 90% of my work is done using a computer. If I’m not throwing out a quick sketch, taking notes or just making a doodle, I’m constantly looking at the monitor: pushing pixels, connecting vectors, laughing at memes. It can get pretty exhausting.

So a few weeks ago, the team and I decided we needed a break from our day-to-day projects and our machines. We needed to create something—something that wouldn’t fully rely on a monitor or a printer, just our hands, a couple of tools and some time.

Four hours, one semi-destroyed mallet and a few arthritic fingers later, the end result is something we’re all really in love with.

D&D-IRL-01 D&D-IRL-02 D&D-IRL-03

Final thought.

On a machine, everything is precise and exact. Things can happen instantly with one button click. But when it’s just you and a hammer, things tend to take longer. A lot longer. Measurements can be slightly off and pieces might not always be perfectly aligned. And it’s okay. Because at the end of the day—when you tie the last knot on that string and everything finally comes together—all the “glaring” imperfections are minor. The final product is what really matters. And true satisfaction comes from being able to create something by hand, independent of a machine.

Yes, it’s a Digital Age and pixels are very relevant. But every now and then, it’s important to step away from the screen and do something and make something. Anything. In real life.

– My

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